@startuml
sprite $tent_arrow_turn_left [48x48/16] {
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}


!define FA6_TENT_ARROW_TURN_LEFT(_alias) ENTITY(rectangle,black,tent_arrow_turn_left,_alias,FA6 TENT_ARROW_TURN_LEFT)
!define FA6_TENT_ARROW_TURN_LEFT(_alias, _label) ENTITY(rectangle,black,tent_arrow_turn_left,_label, _alias,FA6 TENT_ARROW_TURN_LEFT)
!define FA6_TENT_ARROW_TURN_LEFT(_alias, _label, _shape) ENTITY(_shape,black,tent_arrow_turn_left,_label, _alias,FA6 TENT_ARROW_TURN_LEFT)
!define FA6_TENT_ARROW_TURN_LEFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,tent_arrow_turn_left,_label, _alias,FA6 TENT_ARROW_TURN_LEFT)
skinparam folderBackgroundColor<<FA6 TENT_ARROW_TURN_LEFT>> White
@enduml